Saturday, February 27, 2010

The Future Looks Bright

It's been awhile since I posted. One could assume that QT Games fell off the map, but actually, we've been busier than ever - hence posting has nearly halted. I will continue to use this blog from time to time, moreso as we get more followers. Currently, most followers are using the QT Games Forum to keep up on the latest news, ask questions, etc. This blog will serve more for the purpose of Game Company diary and general State of the Union, for now at least.

After two Open Calls for team members (and a significant response, dozens of emails going back and forth, reviewing resumes, samples of work, considering contracts and negotiating with hopefuls to join the QT Games Design Team), we've finally completed the team! Now, as soon I get over this bad cold, we'll start the ball rolling at a faster clip!

Of course, just because I'm no longer the only one designing the Cosmothea Roleplaying Game doesn't mean that progress makes an immediate leap forward. If it takes me 1 month to design something, that doesn't mean that adding a second designer results in twice as much output or a third designer results in three times as much output. It's much more complicated than that and will likely never yield such output for a variety of reasons. Still, it's a good thing, and our team is much larger than 3 members.

It takes time to train a team on a new game system and a new setting - now Cosmothea is not new, but it's new to them, as it is not on the market yet. This is Cosmothea's 4th version - a major revamp, but there is much already done, so there is much for them to learn before they are able to move forward effectively. And my own time is diminished as I now have a team to manage, teach, assign tasks, review, edit, meet with, motivate, etc. So, the larger the team, the more time you spend doing things other than game design. Still, this is a good move for QT Games, and fulfills our first company goal. I have been saying for a year now, that the only way an RPG game company could be truly successful - even a small one, was with a dedicated team. I still believe that, and while it remains to be seen how dedicated each member is on a team, I feel really good about those on board currently. Good stuff is coming, but it's going to take some time.

There are other factors to consider with this move, of course. I didn't have to worry about paying myself or how committed I was to the project. Now there is the matter of paying writers and designers, drafting contracts, spending money, spending time communicating with others, team dynamics and juggling differing personalities, etc. but I was expecting that, and have been doing some legwork in that regard, so we should be OK in that regard, though such factors should not be taken lightly.

The game is shaping up, despite the lull while I spent a couple months or so, forming the team and also becoming an LLC (Now called QT Games LLC). With that behind us, we can turn our attention to the reason QT Games was formed. :)